Category Archives: Software Design

Step 5: In which we build of tower from things we should be worried about

So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 4: In which we transform big … Continue reading

Posted in Software Design, Woebot Chapter 1 | 6 Comments

Step 4: In which we transform big software problems into smaller, more manageable ones

So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 3: in which we discover that … Continue reading

Posted in Software Design, Woebot Chapter 1 | 12 Comments

Step 3: In which we discover that our feature list sucks

So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 2: in which we figure out … Continue reading

Posted in Software Design, Woebot Chapter 1 | 10 Comments

Step 2: In which we figure out how our software is going to be used

So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 1: in which we figure out … Continue reading

Posted in Software Design, Woebot Chapter 1 | 10 Comments

Step 1: In which we figure out what our software is going to do

So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! Today, we’re figuring out what our features will be. If you … Continue reading

Posted in Software Design, Woebot Chapter 1 | 3 Comments