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Author Archives: eagan.rackley
OOAD Exercise Step 5: In which we build of tower from things we should be worried about
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 4: In which we transform big … Continue reading
Posted in Software Design, Woebot Chapter 1
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OOAD Exercise Step 4: In which we transform big software problems into smaller, more manageable ones
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 3: in which we discover that … Continue reading
Posted in Software Design, Woebot Chapter 1
12 Comments
OOAD Exercise Step 3: In which we discover that our feature list sucks
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 2: in which we figure out … Continue reading
Posted in Software Design, Woebot Chapter 1
10 Comments
OOAD Exercise Step 2: In which we figure out how our software is going to be used
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 1: in which we figure out … Continue reading
Posted in Software Design, Woebot Chapter 1
10 Comments
OOAD Exercise Step 1: In which we figure out what our software is going to do… (or, How to write a Feature)
So, in case you haven’t visited before I’m writing some articles about a simple and very effective design methodology. This methodology is for writing great software, and consequently we’re going to be writing a game to make it more fun … Continue reading
Posted in Software Design, Woebot Chapter 1
3 Comments
Sometimes things just don’t work out…
*sigh* We failed, but *chin up, buttercup* we’re going to write some articles about video games as a problem and using OOAD to create an effective solution! Continue reading
Porting just got more fun… actually, it hasn’t been much fun…
Well, it’s been quite some time since we were able to give an update to the project, so here it goes! It took a lot of effort and some lengthy moments of pure confusion porting our engine over to Windows. … Continue reading
Posted in News, Swim Fishy Swim
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On being a noob Indie Developer
It’s kind of frustrating going from consummate professional in business to total noob in indie gaming. We got our rejection letter from the indie fund last month, and I have to say it was a bit of a bummer. We … Continue reading
Posted in News, Swim Fishy Swim
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Two years down, one big milestone, and a little time…
Two years. That’s a lot of effort for almost any project. Not just from the development team, but from our families. Every weekend and major holiday has been filled with… Continue reading
Posted in News, Swim Fishy Swim
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