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Category Archives: Software Design
OOAD Exercise Step 5: In which we build of tower from things we should be worried about
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 4: In which we transform big … Continue reading
Posted in Software Design, Woebot Chapter 1
6 Comments
OOAD Exercise Step 4: In which we transform big software problems into smaller, more manageable ones
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 3: in which we discover that … Continue reading
Posted in Software Design, Woebot Chapter 1
12 Comments
OOAD Exercise Step 3: In which we discover that our feature list sucks
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 2: in which we figure out … Continue reading
Posted in Software Design, Woebot Chapter 1
10 Comments
OOAD Exercise Step 2: In which we figure out how our software is going to be used
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride! In our last post (Step 1: in which we figure out … Continue reading
Posted in Software Design, Woebot Chapter 1
10 Comments
OOAD Exercise Step 1: In which we figure out what our software is going to do… (or, How to write a Feature)
So, in case you haven’t visited before I’m writing some articles about a simple and very effective design methodology. This methodology is for writing great software, and consequently we’re going to be writing a game to make it more fun … Continue reading
Posted in Software Design, Woebot Chapter 1
3 Comments